Campus Games is an app-based game to promote physical activity that was developed at RPTU (formerly TUK) and has been running since 2018. In it, students and employees play against each other for points, which they can collect through a combination of virtual and real games. For four weeks each year, students, divided by department into house teams, and employees* play for RPTU supremacy. With the past rounds of the game, we have already been able to inspire more than 5,000 students.
2 campuses + 1 fusion = hard fusion! We got even bigger, with even more players and even more adrenaline rushes. With the merger to RPTU, we expanded our gaming arena and decided to reset everything. From 2018 to 2022, we witnessed fiercely contested battles and saw players triumph. Game of TUK became Campus Games, the departments were assigned to new houses and unbeatable features made us want more!
So lace up your running shoes, oil up your bike chains, polish your smartphones and get ready to fight for your house.
CAMPUS GAMES: HARD FUSION!
Game Time: 5/2/2023 - 5/25/2023
The app acts as a "referee" and determines the points that players collect for their house. Points, called coins, can be earned through three levels of play: Quickies, Weeklies and Events.
Quickies are games that can be played at any time, but only digitally in the app. There are two games to choose from: the quiz with questions about the world of knowledge, and a donkey race, a quick-tip game where you have to get your donkey to the finish line faster than the computer with the help of a whip and a carrot.
The so-called Weeklies are tasks that are unlocked for a week at a time, with the main purpose of promoting exercise. Each week there is a new challenge that covers different levels of exercise: Coin Collector, Mr. Z, Scavenger Hunt and Sports Courses. For the Coin Collector, virtual coins are distributed on the campuses in Kaiserslautern and Landau respectively, which students can collect each day. Those who have collected all the coins get the chance to win a Supercoin. A picture puzzle shows where the extra coin is hidden.
Since our locations not only border on exciting city centers but also on large forest areas, the competition also includes an adventurous scavenger hunt. By solving small puzzles in the app, players* get clues to the next location they are looking for. Once there, and registered by the app via GPS, the next puzzle and coins for their points account await them. All in all, this is a playful way to complete a considerable hike or bike ride.
The events - the opening battle and the grand finale - are games in which players compete face-to-face for points, i.e. without a smartphone.
At the end of the four weeks, the house with the most points wins. Our idea is to make people want to move in a relaxed way, and thus to use the game to bring more movement into everyday life. The games are designed in such a way that the behavior during the game (sports courses, walks) can easily be implemented in everyday life after the game. The exact rules of the game can be found here: Game instructions.
Even scientifically based evaluations show that Campus Games helps to increase exercise in everyday life. Even after the game was over, it had a positive impact on the active players*.
By continuing it as the initiative "Bewegt studieren 2.0", we can further develop Campus Games. In 2018, the idea was born under the name "Game of TUK" and reconsidered with the merger to RPTU.
The app was developed by a student team with staff from RPTU and DFKI. Student participation was the main focus, as it is a guiding idea of Unisport to let the target group itself participate in the planning and implementation of projects. An interdisciplinary team of researchers worked together to develop the app; involved were:
- Jun. Prof. Dr. Marc Herrlich (FB Electrical and Information Technology, Serious Games Engineering),
- Prof. Dr. Klaus Schneider, Martin Köhler, Daniel Theis (FB Computer Science, Embedded Systems Group),
- Prof. Dr. Paul Lukowicz and Tobias Franke, (German Research Center for Artificial Intelligence (DFKI))
- Dr. Claudia Reidick & Julia Müller (Sports Science)
- Dr. Max Sprenger and various student employees and exercise instructors (ZSGW)
- Regional University Computer Center Kaiserslautern (RHRK)
- Techniker Krankenkasse (TK)
- General German University Sports Association (adh)